using System;
using Core;

namespace g_gongjianta
{
    public class GeneUnitNode : AbstractSceneNode
    {
        public override void Start()
        {
            log.d($"GeneUnitNode.Start");

            IsComplete = true;

            G.Get<DungeonSystem>().Enter(1000);
        }

        public override void Finish()
        {
            log.d($"GeneUnitNode.Finish");
        }
    }
}